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Chapter 7: Project Planning
While this is my first commercial project, I am not entirely new to game design. Almost a decade ago, I was the Lead Writer on my friend Paul Burgermeister’s...
Chapter 6: Recruitment
Building a computer game is an endeavor of scale. Back when the internet was young, lone programmers like Richard Garriott (creator of the Ultima series) would...
Chapter 5: The Pivot
I had recently come upon a major stumbling block in my plans to game development: how would I monetize my product? And what would the target audience be? Having...
Chapter 4: Refinement
Having playtested the first draft of the game, it was time to polish it and build a better prototype. Abstract representations like coins and tokens were fine f...
Chapter 3: Playtesting
With the physical prototype of my game created, it was time to playtest it. Playtesting is very important to the development process because nothing is ever per...
Chapter 2: The Prototype
The first step in designing a board game is to build a prototype so that you can playtest it. This is vital because there are so many changes that frequently ne...
Chapter 1: The Idea
"Beginnings are such delicate times." -Frank Herbert, Dune There’s no great way to start a game development blog, because like all large undertakings games de...

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