Mechwar
Devlog
- July 05, 2024 by MarzTec#Project Management, #Project Planning, #Mechwar, #Game development, #Strategy Games, #Multiplayer CompetitiveWhile this is my first commercial project, I am not entirely new to game design. Almost a decade ago, I was the Lead Writer on my friend Paul Burgermeister’s project, a computer game called Traded B... Continue reading
- April 22, 2024 by MarzTec#Development, #Mechwar, #Mech, #recruitmentBuilding a computer game is an endeavor of scale. Back when the internet was young, lone programmers like Richard Garriott (creator of the Ultima series) would sit down at their computers and code out... Continue reading
- March 23, 2024 by MarzTec#mech, #pivot, #computer gaming, #asynchronous, #concept, #planningI had recently come upon a major stumbling block in my plans to game development: how would I monetize my product? And what would the target audience be? Having a good product is not enough to succeed... Continue reading
- March 16, 2024 by MarzTec#Board game, #Pivot, #Refinement, #Project Management, #3d printing, #Cards, #Mech, #strategyHaving playtested the first draft of the game, it was time to polish it and build a better prototype. Abstract representations like coins and tokens were fine for the initial round of testing, but now... Continue reading
- February 15, 2024 by MarzTec#Prototype, #Mechwar, #Project management, #DevelopmentThe first step in designing a board game is to build a prototype so that you can playtest it. This is vital because there are so many changes that frequently need to be made before a game can come to... Continue reading
- February 09, 2024 by MarzTec#development, #board games, #strategy, #Artificial Intelligence, #game design"Beginnings are such delicate times." -Frank Herbert, Dune There’s no great way to start a game development blog, because like all large undertakings games development is a journey and it’s easier... Continue reading